Synchronisation is one of the most significant challenges to creating live performance work online.
For audio performances, the best solution is to use low-latency audio tools - for example, JamKazam, JackTrip or SoundJack - which while not perfect are an improvement on other tools, but they generally require hard-wired internet connections and for best performance performers should be geographically close to one another.
- Work with structures that do not require precise synchronisation either of visuals or sound (e.g. timed blocks of material)
- Use an external timer to synchronise start times and some sort of strictly timed score or source to minimise deviations
Pages in category "Synchronisation"
The following 2 pages are in this category, out of 2 total.